A perfect example of how this would work is the shift p combination on MAME in default keybindings.Ive changed the settings under the Directories tab to point to C:Program Files (x86)Project64 1.6Save, which is the other default option, but no such file seems to exist Where else should I be looking Thanks.I am using the 32-bit windows Mupen64plus v2.0 on Windows 10 64-bit OS.
The game ran smoothly with minimal lag in intensive areas with the Rice video plugin, but the upon reaching the underwater level the screen shows distortion in the top half and distortion in the top half which makes it nigh-on-impossible to progress. I have played the original n64 version years ago and I do not remember the underwater level being intensive on the system. It appears somebody had the exact same problem with a Project 64 on emutalk, but I cannot provide the URL as emutalk does not allow me to yet. So I edited the mupen64plus.cfg so that the emulator would use the provided glide64mk2.dll instead. However, when initializing the game I get a black screen, although I still have sound. Virtualc64 V1.0 Beta 7 How To Do ThatI can try tweaking mupen64plus-video-glide64mk2.dll or the.ini until the problem is fixed, but I have no idea how to do that. I can use the third party plugin mupen64plus-video-glide64 (not glide64mk2), but upon downloading it I cannot find a.dll file for the plugin. Am I supposed to compile it If so I have never compiled before and would appreciate it explained to me as a rookie. Otherwise, I dont really know what to do. I can use another video plugin, but I havent heard of one that works well with this rom aside from the glide64 plugin. Virtualc64 V1.0 Beta 7 Mac OS X AndVirtualc64 V1.0 Beta 7 Mac OS XSo Im using Sixtyforce on my Mac OS X and everything looks great. Heres the problem, though: Im using a Steelseries 3GC controller to play the game. However, when I move the left analog stick to the left, instead of Link moving left, I end up switching to first person view. The button input for Up C is assigned to my right analog stick by moving that upwards, and yet whenever I move left, I always go into first person view, which should not happen. Its annoying for me to have to play the game while having this issue because now I cant finish the game. Im trying to play Conkers Bad Fur Day (my N64 is dead), and everything works great, with the exception of XInput. Im using a PS3 Controller (DS3 Sixaxis) with Better DS3 (v. Im at 0 dead zone on Emulator and 10 on Better DS3, but the problem is the range. The Use Real N64 Range is available only when XInput isnt selected, and of course I cant set my controller with that. Id like to adjust the controllers range curve (i.e. TL;DR; How can I set the minimummaximum range for analog stick using XInput Its really hard to aim because I have to move so little to be precise, and if I tilt it goes to the other side of screen too fast. Every modern game works as expected. Im using Windows 10, clean install. I have configured and triple checked Better DS3 and Control Panel settings. I have tried to use different values of dead zone, but IIRC, that isnt the problem. If possible, I wouldnt like to use a Controller to Keyboard config, a.k.a. ![]() Everytime you close a rom the last image is captured and is used as the preview. Of course this works only if you load the rom from the ROMS Library. APU: There was a problem in emulated sound that games like 1942 kept sounding. Fixed. This could also help out in debugging since it allows you to always insert the exact same inputs at the exact same timing.
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